Post by Anastasius Focht on Jan 11, 2016 12:54:57 GMT -7
*NOTE* THE Jumpship Groups have been given a link to the Movement page so if they travel outside of a Player's Nation they can still be accessed for Movement.
This is where players will be able to see a complete list of their available units in the game.
UNIT: This is the Unit’s name.
CLASS: This is what type of unit it is.
CLASS: This is what type of unit it is.
PLANET: This is the Planet the unit is located on.
DISTRICT: This is the District the unit is located in.
EXP LEVEL: This is the Unit’s Experience Level.
BASE HP: This is the Unit’s starting Hit Points before damage.
DAMAGE: This reflects any damage done to the unit either through combat or raids.
CURRENT HP: This is the Unit’s Hit Points minus any damage it has sustained.
HEALTH: This is the percentage of the unit’s Current Hit Points vs their Base Hit Points. When a unit is damaged it also affects the damage the unit can do.
BASE DAMAGE: This is the base damage the unit can inflict on another during combat or raids.
CURRENT DAMAGE: This is how much damage can inflict after the Health percentage has been applied.
CounterIntel: Infantry Units can aid in a Districts Intel Ops Defense score. SEE INTEL OPS for details.
SPEED: This is the Unit’s Speed factor which helps it to take less damage in combat.
AMMO: This reflects the number of combat exchanges this unit can engage in and inflict maximum damage. Because each unit is either a battalion, regiment, squadron, group or cluster their Current Damage score includes energy and ballistic damage they can inflict. Ballistic weapons require ammunition. When that ammunition runs out those weapons can no longer be used. When a unit runs out of ammo it reduces its Current Damage by 50%.
UPKEEP: This is the Unit’s Upkeep cost to the nation. This does not get reduced as the unit takes damage.
REPAIR POINTS: DROPSHIP units carry a certain amount of Repair Points that can be applied to damaged units during a Planetary or Enclave Assault. SEE PLANETARY ASSAULT for details.
AMMO POINTS: DROPSHIP units carry a certain amount of AMMO Points that can be applied to damaged units during a Planetary or Enclave Assault. SEE PLANETARY ASSAULT for details.
RAID DEFENSE SCORE: JUMPSHIP GROUPS can be the target of a JUMPSHIP RAID which is an enemy’s attempt to capture the JUMPSHIP GROUP. Because the Jumpships are always in space at a Jump Point the RAID DEFENSE SCORE reflects the difficulty of succeeding. SEE RAIDS for details.
Below is a list of the various types of units you will find in the game and their stats. Unit Cost is the cost of that unit type. All units when purchased will be at the Exp Level Green.
Infantry Regiments
Vehicle Units
This is where players will be able to see a complete list of their available units in the game.
UNIT: This is the Unit’s name.
CLASS: This is what type of unit it is.
CLASS: This is what type of unit it is.
PLANET: This is the Planet the unit is located on.
DISTRICT: This is the District the unit is located in.
EXP LEVEL: This is the Unit’s Experience Level.
BASE HP: This is the Unit’s starting Hit Points before damage.
DAMAGE: This reflects any damage done to the unit either through combat or raids.
CURRENT HP: This is the Unit’s Hit Points minus any damage it has sustained.
HEALTH: This is the percentage of the unit’s Current Hit Points vs their Base Hit Points. When a unit is damaged it also affects the damage the unit can do.
BASE DAMAGE: This is the base damage the unit can inflict on another during combat or raids.
CURRENT DAMAGE: This is how much damage can inflict after the Health percentage has been applied.
CounterIntel: Infantry Units can aid in a Districts Intel Ops Defense score. SEE INTEL OPS for details.
SPEED: This is the Unit’s Speed factor which helps it to take less damage in combat.
AMMO: This reflects the number of combat exchanges this unit can engage in and inflict maximum damage. Because each unit is either a battalion, regiment, squadron, group or cluster their Current Damage score includes energy and ballistic damage they can inflict. Ballistic weapons require ammunition. When that ammunition runs out those weapons can no longer be used. When a unit runs out of ammo it reduces its Current Damage by 50%.
UPKEEP: This is the Unit’s Upkeep cost to the nation. This does not get reduced as the unit takes damage.
REPAIR POINTS: DROPSHIP units carry a certain amount of Repair Points that can be applied to damaged units during a Planetary or Enclave Assault. SEE PLANETARY ASSAULT for details.
AMMO POINTS: DROPSHIP units carry a certain amount of AMMO Points that can be applied to damaged units during a Planetary or Enclave Assault. SEE PLANETARY ASSAULT for details.
RAID DEFENSE SCORE: JUMPSHIP GROUPS can be the target of a JUMPSHIP RAID which is an enemy’s attempt to capture the JUMPSHIP GROUP. Because the Jumpships are always in space at a Jump Point the RAID DEFENSE SCORE reflects the difficulty of succeeding. SEE RAIDS for details.
Below is a list of the various types of units you will find in the game and their stats. Unit Cost is the cost of that unit type. All units when purchased will be at the Exp Level Green.
Infantry Regiments
Type | Exp Level | CounterIntel | Hit Points (HP) | Speed | Damage | Upkeep | Cost |
Standard Inf | Green | 5 | 36 | 2 | 3 | 12000 | 800000 |
Standard Inf | Regular | 5 | 36 | 2 | 5 | 12000 | 800000 |
Standard Inf | Veteran | 5 | 36 | 2 | 7 | 12000 | 800000 |
Standard Inf | Elite | 5 | 36 | 2 | 9 | 12000 | 800000 |
Mechanized Inf | Green | 3 | 54 | 3 | 5 | 24000 | 1600000 |
Mechanized Inf | Regular | 3 | 54 | 3 | 7 | 24000 | 1600000 |
Mechanized Inf | Veteran | 3 | 54 | 3 | 9 | 24000 | 1600000 |
Mechanized Inf | Elite | 3 | 54 | 3 | 11 | 24000 | 1600000 |
Jump Inf | Green | 10 | 36 | 2 | 1 | 15000 | 1000000 |
Jump Inf | Regular | 10 | 36 | 2 | 3 | 15000 | 1000000 |
Jump Inf | Veteran | 10 | 36 | 2 | 5 | 15000 | 1000000 |
Jump Inf | Elite | 10 | 36 | 2 | 7 | 15000 | 1000000 |
Hvy Inf | Green | 3 | 72 | 1 | 7 | 30000 | 2000000 |
Hvy Inf | Green | 3 | 72 | 1 | 9 | 30000 | 2000000 |
Hvy Inf | Green | 3 | 72 | 1 | 11 | 30000 | 2000000 |
Hvy Inf | Green | 3 | 72 | 1 | 13 | 30000 | 2000000 |
Vehicle Units
Type | Exp Level | CounterIntel | Hit Points (HP) | Speed | Damage | Upkeep | Cost |
Lt Trckd | Green | 0 | 72 | 4 | 7 | 30000 | 2000000 |
Lt Trckd | Regular | 0 | 72 | 4 | 9 | 30000 | 2000000 |
Lt Trckd | Veteran | 0 | 72 | 4 | 11 | 30000 | 2000000 |
Lt Trckd | Elite | 0 | 72 | 4 | 13 | 30000 | 2000000 |
Med Trckd | Green | 0 | 110 | 3 | 11 | 45000 | 3000000 |
Med Trckd | Regular | 0 | 110 | 3 | 13 | 45000 | 3000000 |
Med Trckd | Veteran | 0 | 110 | 3 | 15 | 45000 | 3000000 |
Med Trckd | Elite | 0 | 110 | 3 | 17 | 45000 | 3000000 |
Hvy Trckd | Green | 0 | 140 | 2 | 14 | 60000 | 4000000 |
Hvy Trckd | Regular | 0 | 140 | 2 | 16 | 60000 | 4000000 |
Hvy Trckd | Veteran | 0 | 140 | 2 | 18 | 60000 | 4000000 |
Hvy Trckd | Elite | 0 | 140 | 2 | 20 | 60000 | 4000000 |
Light Hvr | Green | 0 | 60 | 6 | 7 | 37500 | 2500000 |
Light Hvr | Regular | 0 | 60 | 6 | 9 | 37500 | 2500000 |
Light Hvr | Veteran | 0 | 60 | 6 | 11 | 37500 | 2500000 |
Light Hvr | Elite | 0 | 60 | 6 | 13 | 37500 | 2500000 |
Med Hvr | Green | 0 | 90 | 4 | 11 | 52500 | 3500000 |
Med Hvr | Regular | 0 | 90 | 4 | 13 | 52500 | 3500000 |
Med Hvr | Veteran | 0 | 90 | 4 | 15 | 52500 | 3500000 |
Med Hvr | Elite | 0 | 90 | 4 | 17 | 52500 | 3500000 |